

Speaking with designer Aaron Dintino and producer Natascha Röösli at Rock Pocket Games, they discussed the genres that have inspired the game, and the style of stories they want to tell in the upcoming horror adventure game.īy clicking 'enter', you agree to GameSpot's Set in proposed series of interconnected stories, Moons Of Madness tells different sides of larger story, all of which are related in themes of mental illness, and how a darker force within the universe may be connected.

Infusing elements of Lovecraftian fiction-with a focus on body horror, isolation, and nihilism-and along with the narrative and introspective style of characters found in story focused adventure games-Moons Of Madness plans to show how a number of different characters deal with the darkness inside of them, as they confront the larger terrors of the unknown. Forced to contend with their past and the horrors that stalk them, many of the stories will offer a personal, and haunting tale of the human condition, while also focusing on the larger horrors at play.

In Moons of Madness, players experience various episodes of characters pushed to their psychological limits in remote and isolated areas on Earth and beyond.
